About

Art eater is a blog dedicated to in depth discussion of visual art in all forms. For the most part I’ll be concentrating on Videogames, Comics and Animation and how they relate to art history and culture–really! Think of it as art edutainment. Like if PBS did shows about your favorite cartoons and games.

Meet the team

Richmond Lee

Richmond Lee

Richmond is a lifelong lover of art in all forms. He spent his Childhood between the US, Thailand and Taiwan, voraciously devouring a steady diet of games comics and movies from all over the world. Richmond is pretty artsy fartsy to the point where he’s participated in live poetry readings and freaky performance art pieces, but really his favorite things in the world are comics, video games and animation (and old Buddhist art). Richmond has worked in various roles in the game industry since 2007. He was recently a lead animator and illustrator at Zynga where he designed the avatar system for Chefville and got to paint food all day. It was awesome. Richmond currently resides in Berkeley where he makes mobile games (and Art-Eater posts) with his brother Andy.

Andy Lee

Andy Lee

Andy is a student of history and real life Pokémon professor (no really!), having created various curriculums for the Anime Artists Workshop at the Smithsonian Institution which focused on teaching children Asian Art History through its relation to modern popular culture. Andy was previously a game designer for 6 Waves in Beijing. He is now developing mobile games with Richmond in Berkeley California. If you like history tinged with insightful humor you should also follow Andy on Quora.

Shawn Borsky

Shawn Borsky

Currently Vice President of Design & Brand at NZXT just jamming in the games industry.

Previously at Blizzard Entertainment (Battle.net & Online Products), 14 Shipped Titles.
Game industry vet, design & product leader, gamer, coffee lover and educator. I have lizards.

Thomas Loreille

Thomas Loreille

Your lovely webmaster with a sexy French Accent. A fighting game writer and podcaster for more than 10 years, Thomas went from getting an art degree to becoming a comic book seller and then a web developer.

James Stanley

James Stanley

A creative casserole of influences from the pulsating sounds of Street Fighter Alpha 2 arcade cabinets, grindhouse films, Vaporwave, 80-90’s anime, to the Golden Era of Hong Kong Cinema—James Stanley is Storyboard Artist, Illustrator, Character Designer and the creator and artist behind the indie project, Part Time Shuffle. He is also the Art Director for the game, Aerial Raver. When he’s not working on cool projects, James can be found waxing poetic about his passions including how Alpha 2 Guy is the coolest on Twitter at @beefy_kunoichi and Instagram at @stride_driver.

"Adam "AJ" Mattis

"Adam "AJ" Mattis is a game designer, level designer, pixel artist and international Taekwondo Fighter.
Blending his love for creativity, story-telling and self expression, he brings his experiences and lessons learned from the martial arts and game development worlds together and loves to relate both to all areas of life. He has a BA Honours degree in game design and also a history in professional game development. You can hear him on the podcast talking pixel art, punches and everything in between.

Kent

Kent is a professional dialogue and plot writer and translator, fluent in Japanese and English. If you're in need of writing or translation services, let us know and we'll reach out to him for you!

About the website

Art Eater uses Kirby CMS.

Kirby is a flat-file CMS (no database) using the PHP language. Kirby is an open source project made in Germany, supported by a friendly community and a fair license model. Extremely easy to setup and configure, almost low-tech and without frills compared to competing solutions.

Art Eater benefits from a license to use Kirby offered by its development team as part of its support program for non-profit organizations.